Skip to content

Caldera Node

Caldera generates a volcanic caldera landscape.

img

Category

WIP

Inputs

Name Type Description
dr VirtualArray Displacement with respect to the domain size (normal direction).

Outputs

Name Type Description
output VirtualArray Caldera heightmap.

Parameters

Name Type Description
center Vec2Float Reference center within the heightmap.
noise_r_amp Float Noise amplitude for the radial displacement.
noise_ratio_z Float Noise amplitude for the vertical displacement.
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.
radius Float Crater radius.
sigma_inner Float Crater inner lip half-width.
sigma_outer Float Crater outer lip half-width.
z_bottom Float Crater bottom elevation.

Example

No example yet

No example available for this node.