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HydraulicVpipes Node

HydraulicVpipes performs hydraulic erosion using a virtual pipe algorithm, which is a method that simulates erosion and sediment transport processes by mimicking the behavior of water flowing through a network of virtual pipes. This approach models erosion based on the principles of fluid dynamics and sediment transport, while also considering the local topography of the terrain represented by the input heightmap.

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Category

WIP

Inputs

Name Type Description
bedrock VirtualArray Bedrock elevation, erosion process cannot carve the heightmap further down this point.
input VirtualArray Input heightmap.
mask VirtualArray Mask defining the filtering intensity (expected in [0, 1]).
moisture VirtualArray Moisture map, influences the amount of water locally deposited.

Outputs

Name Type Description
output VirtualArray Eroded heightmap.
sediment VirtualArray No description
water_depth VirtualArray Output water depth map representing flooded areas.

Parameters

Name Type Description
downcutting_max_depth_ratio Float No description
evap_rate Float Particle water evaporation rate.
flux_diffusion Bool No description
flux_diffusion_strength Float No description
iterations Integer Number of simulation iterations.
k_capacity Float No description
k_depose Float No description
k_discharge_exp Float No description
k_erode Float No description
maintain_water_volume Bool No description
water_height Float Total water height..

Example

No example yet

No example available for this node.