MixTexture Node
MixTexture enables the seamless integration of multiple textures by utilizing the alpha channel information to control the blending.

Category
Texture
Inputs
| Name | Type | Description |
|---|---|---|
| texture1 | VirtualTexture | Input texture. |
| texture2 | VirtualTexture | Input texture. |
| texture3 | VirtualTexture | Input texture. |
| texture4 | VirtualTexture | Input texture. |
Outputs
| Name | Type | Description |
|---|---|---|
| texture | VirtualTexture | Output texture. |
Parameters
| Name | Type | Description |
|---|---|---|
| reset_output_alpha | Bool | Reset the output alpha channel to 1 (opaque). |
| use_sqrt_avg | Bool | Use square averaging for alpha-compositing (instead of linear averaging). |
Example
No example yet
No example available for this node.