ColorAdjust Node
Applies color correction and tonemapping to a texture, including levels, exposure, contrast, saturation, temperature, gamma, and optional dithering.

Category
Texture
Inputs
| Name | Type | Description |
|---|---|---|
| texture_in | VirtualTexture | No description |
Outputs
| Name | Type | Description |
|---|---|---|
| texture_out | VirtualTexture | No description |
Parameters
| Name | Type | Description |
|---|---|---|
| ACES Tonemap | Bool | Applies ACES filmic tonemapping for high dynamic range compression. |
| AGX Tonemap | Bool | Applies AGX tonemapping with smooth contrast and saturation compression. |
| Contrast | Float | Adjusts contrast around the midrange (0.5). |
| Dither Amplitude | Float | Amount of noise added. |
| Exposure | Float | Applies exposure adjustment in stops (power-of-two scaling). |
| Filmic Tonemap | Bool | Applies simple filmic (Reinhard) tonemapping. |
| Gamma | Float | Applies gamma correction (power-law transformation). |
| Levels | Value range | Defines input value range remapping before processing (min/max normalization). |
| Saturation | Float | Controls color intensity (0 = grayscale, 1 = original). |
| Temperature | Float | Shifts color balance between warm (red) and cool (blue) tones. |
Example
No example yet
No example available for this node.