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ColorAdjust Node

Applies color correction and tonemapping to a texture, including levels, exposure, contrast, saturation, temperature, gamma, and optional dithering.

img

Category

Texture

Inputs

Name Type Description
texture_in VirtualTexture No description

Outputs

Name Type Description
texture_out VirtualTexture No description

Parameters

Name Type Description
ACES Tonemap Bool Applies ACES filmic tonemapping for high dynamic range compression.
AGX Tonemap Bool Applies AGX tonemapping with smooth contrast and saturation compression.
Contrast Float Adjusts contrast around the midrange (0.5).
Dither Amplitude Float Amount of noise added.
Exposure Float Applies exposure adjustment in stops (power-of-two scaling).
Filmic Tonemap Bool Applies simple filmic (Reinhard) tonemapping.
Gamma Float Applies gamma correction (power-law transformation).
Levels Value range Defines input value range remapping before processing (min/max normalization).
Saturation Float Controls color intensity (0 = grayscale, 1 = original).
Temperature Float Shifts color balance between warm (red) and cool (blue) tones.

Example

No example yet

No example available for this node.