Skip to content

TextureAdvectionParticle Node

No description available

img

Category

Texture

Inputs

Name Type Description
advection_mask VirtualArray No description
elevation VirtualArray No description
input VirtualTexture No description
mask VirtualArray No description

Outputs

Name Type Description
texture VirtualTexture No description

Parameters

Name Type Description
advection_length Float No description
inertia Float No description
iterations Integer No description
mask_activate Bool Enables or disables the internal mask. If the node's 'mask' input is connected, this setting is bypassed and the input mask is used instead.
mask_gain Float Controls the intensity or influence of the internal mask. Bypassed if the 'mask' input is connected.
mask_inverse Bool Inverts the internal mask, applying the operator where the mask is low. Ignored if a 'mask' input is provided.
mask_radius Float Defines the smoothing radius for the internal mask. A value of 0 disables smoothing. This is bypassed if the 'mask' input is used.
mask_type Choice Specifies how the internal mask is computed: 'Elevation' uses height, 'Gradient Norm' uses slope, and 'Elevation mid-range' selects the middle portion of the height range. This parameter is ignored when a 'mask' input is connected.
particle_density Float No description
post_filtering Bool No description
post_filtering_sigma Float No description
reverse Bool No description
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.
value_persistence Float No description

Example

No example yet

No example available for this node.