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MakePeriodicStitching Node

Makes the input heightmap tileable by creating a smooth transition at the boundaries using stitching. This is useful for generating seamless textures or terrains that can be repeated without visible seams.

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Category

Operator/Tiling

Inputs

Name Type Description
input VirtualArray The input heightmap to be made tileable.

Outputs

Name Type Description
output VirtualArray The output heightmap with smooth transitions at the boundaries, making it tileable.

Parameters

Name Type Description
overlap Float The ratio of overlap at the boundaries. A higher value creates a smoother transition but may reduce the usable area of the heightmap.

Example

No example yet

No example available for this node.