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WatershedRidge Node

No description available

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Category

WIP

Inputs

Name Type Description
dx VirtualArray Displacement with respect to the domain size (x-direction).
dy VirtualArray Displacement with respect to the domain size (y-direction).
mask VirtualArray No description
scaling VirtualArray No description
z VirtualArray No description

Outputs

Name Type Description
output VirtualArray No description

Parameters

Name Type Description
amplitude Float No description
Enable Default Scaling Bool No description
Activate Bool Enables or disables the built-in drainage noise. If an external noise input is provided, it overrides this default noise.
Spatial Frequency Float Base spatial frequencies in the X and Y directions.
Amplitude Float Noise amplitude.
Type Enumeration Noise type.
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.
Smoothness Float Controls the resulting smoothness of the fractal layering process.
edt_exponent Float No description
mask_activate Bool Enables or disables the internal mask. If the node's 'mask' input is connected, this setting is bypassed and the input mask is used instead.
mask_gain Float Controls the intensity or influence of the internal mask. Bypassed if the 'mask' input is connected.
mask_inverse Bool Inverts the internal mask, applying the operator where the mask is low. Ignored if a 'mask' input is provided.
mask_radius Float Defines the smoothing radius for the internal mask. A value of 0 disables smoothing. This is bypassed if the 'mask' input is used.
mask_type Choice Specifies how the internal mask is computed: 'Elevation' uses height, 'Gradient Norm' uses slope, and 'Elevation mid-range' selects the middle portion of the height range. This parameter is ignored when a 'mask' input is connected.
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Mix Factor Float Mixing factor for blending input and output values. A value of 0 uses only the input, 1 uses only the output, and intermediate values perform a linear interpolation.
Mix Method Enumeration Method used to combine input and output values. Options include linear interpolation (default), min, max, smooth min, smooth max, add, and subtract.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.
Prefilter Radius Float No description
width Float No description

Example

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Corresponding Hesiod file: WatershedRidge.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.

Note

Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.