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Stamping Node

Stamping .

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Category

Primitive/Coherent

Inputs

Name Type Description
cloud Cloud Stamping locations and intensities (as a Cloud).
kernel Array Kernel to be stamped.

Outputs

Name Type Description
output VirtualArray Output heightmap.

Parameters

Name Type Description
blend_method Enumeration Blending method. Available values: add, maximum, minimum, multiply, substract.
k_smoothing Float Smoothing parameter (if any).
kernel_flip Bool Randomly flip, or not, the kernel before stamping (includes tranposing).
kernel_radius Float Kernel base radius, with respect a unit square domain.
kernel_rotate Bool Randomly rotate, or not, the kernel before stamping (can be any rotation angle, can also be ressource consuming).
kernel_scale_amplitude Bool Determine whether the kernel amplitude is scaled with the point values.
kernel_scale_radius Bool Determine whether the kernel radius is scaled with the point values.
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.

Example

No example yet

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