SetAlpha Node
SetAlpha adjusts the transparency of a texture based on an input alpha value, which can either be a single scalar or an array. When provided with a scalar alpha value, the function uniformly adjusts the transparency of the entire texture. Alternatively, when given an array of alpha values, it enables fine-grained control over the transparency of different parts of the texture, allowing for varied opacity across the texture's surface.

Category
Texture
Inputs
| Name | Type | Description |
|---|---|---|
| alpha | VirtualArray | Transparency (expected to be in [0, 1]). |
| noise | VirtualArray | TODO |
| texture in | VirtualTexture | TODO |
Outputs
| Name | Type | Description |
|---|---|---|
| texture out | VirtualTexture | TODO |
Parameters
| Name | Type | Description |
|---|---|---|
| alpha | Float | Transparency as a scalar value (overriden if this alpha input is set). |
| clamp | Bool | TODO |
| reverse | Bool | TODO |
Example
No example yet
No example available for this node.