Skip to content

ExportAsset Node

Exports both the heightmap and texture as a single asset. The mesh can either be used as is or retriangulated using an optimization algorithm. Additionally, a normal map can be provided to model light effects of small details not represented by the mesh.

img

Category

Export

Inputs

Name Type Description
elevation VirtualArray Heightmap data defining elevation values.
mask VirtualArray Optional mask defining which cells are exported. Masked cells are omitted from the mesh, producing holes. When a mask is used, retriangulation is not available and the mesh is exported at full resolution.
normal map details VirtualTexture Optional normal map for enhancing lighting effects on small details.
texture VirtualTexture Heightmap data defining texture color values.

Parameters

Name Type Description
Add Project Name as Prefix Bool No description
Auto Export on Node Update Bool Controls whether the output file is automatically written when the node is updated. Default is false. When set to true, the file is saved automatically on updates. If false, use the 'Force Reload' button on the node to manually trigger the export.
Blending Method: Enumeration Defines the method used to blend the normal map for small details.
Normal Map Scale Float Scaling factor applied to the detail normal map.
Elevation Scale Float Factor used to scale elevation values.
Export Format: Enumeration Defines the file format for export. Available formats include Assimp Binary (.assbin), Assxml Document (.assxml), Autodesk 3DS (.3ds), Autodesk FBX (ASCII/Binary) (.fbx), COLLADA (.dae), Extensible 3D (.x3d), GL Transmission Format (GLB/GLTF v1 & v2), Stanford Polygon Library (.ply), Step Files (.stp), Stereolithography (.stl), 3MF (.3mf), and Wavefront OBJ (*.obj) with or without material files.
Export File Filename Specifies the name of the exported file.
Max Error Float Maximum allowable error when generating an optimized triangulated mesh.
Mesh Type: Enumeration Specifies the type of mesh geometry used. Options include 'triangles' and 'triangles (optimized)'.

Example

No example yet

No example available for this node.