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ProjectTalus Node

Projects heightmap values along a discrete grid direction using talus-based attenuation. Values propagate outward following the D8 convention and decay with distance according to a talus coefficient. The operation is typically used for slope-dependent diffusion, debris flow approximation, or directional spreading effects.

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Category

Filter

Inputs

Name Type Description
input VirtualArray Input heightmap whose values are projected along the selected direction.
mask VirtualArray Optional mask controlling where the projection effect is applied.

Outputs

Name Type Description
output VirtualArray Resulting heightmap after directional projection and talus-based attenuation.

Parameters

Name Type Description
Propagation Direction (D8) Integer Propagation direction following the D8 grid convention. Values range from 0 to 7, each corresponding to one of the eight neighboring directions on a 2D grid.
mask_activate Bool Enables or disables the internal mask. If the node's 'mask' input is connected, this setting is bypassed and the input mask is used instead.
mask_gain Float Controls the intensity or influence of the internal mask. Bypassed if the 'mask' input is connected.
mask_inverse Bool Inverts the internal mask, applying the operator where the mask is low. Ignored if a 'mask' input is provided.
mask_radius Float Defines the smoothing radius for the internal mask. A value of 0 disables smoothing. This is bypassed if the 'mask' input is used.
mask_type Choice Specifies how the internal mask is computed: 'Elevation' uses height, 'Gradient Norm' uses slope, and 'Elevation mid-range' selects the middle portion of the height range. This parameter is ignored when a 'mask' input is connected.
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Mix Factor Float Mixing factor for blending input and output values. A value of 0 uses only the input, 1 uses only the output, and intermediate values perform a linear interpolation.
Mix Method Enumeration Method used to combine input and output values. Options include linear interpolation (default), min, max, smooth min, smooth max, add, and subtract.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.
Slope Float Talus attenuation coefficient controlling how quickly projected values decay with distance along the propagation direction. Higher values result in shorter propagation ranges.

Example

No example yet

No example available for this node.