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WaveSine Node

WaveSine generates sine waves.

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Category

Primitive/Function

Inputs

Name Type Description
dr VirtualArray Displacement with respect to the domain size (normal direction).
envelope VirtualArray Heightmap used as a post-process amplitude multiplier for the generated noise.

Outputs

Name Type Description
output VirtualArray WaveSine heightmap.

Parameters

Name Type Description
angle Float Angle in the horizontal plane.
kw Float Base spatial frequencies in the X and Y directions. The frequencies are defined with respect to the entire domain: for example, kw = 2 produces two full oscillations across the domain width (and similarly for the Y direction).
phase_shift Float Phase shift.
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Mix Factor Float Mixing factor for blending input and output values. A value of 0 uses only the input, 1 uses only the output, and intermediate values perform a linear interpolation.
Mix Method Enumeration Method used to combine input and output values. Options include linear interpolation (default), min, max, smooth min, smooth max, add, and subtract.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.

Example

No example yet

No example available for this node.