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Crater Node

Crater generates a crater landscape..

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Category

Primitive/Geological

Inputs

Name Type Description
envelope VirtualArray Heightmap used as a post-process amplitude multiplier for the generated noise.
noise VirtualArray No description

Outputs

Name Type Description
crater_mask VirtualArray No description
output VirtualArray Crater heightmap.

Parameters

Name Type Description
Rotation Angle Float No description
Asymmetry Ratio Float No description
Center Vec2Float Reference center within the heightmap.
Central Peak Extent Float No description
Central Peak Height Float No description
Activate Bool Enables or disables the built-in drainage noise. If an external noise input is provided, it overrides this default noise.
Spatial Frequency Float Base spatial frequencies in the X and Y directions.
Amplitude Float Noise amplitude.
Type Enumeration Noise type.
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.
Smoothness Float Controls the resulting smoothness of the fractal layering process.
Elevation Offset Float No description
Inner Basin Depth Float No description
Inner Basin Falloff Float No description
Rim Falloff Float No description
Rim Width Float No description
Rim Height Float No description
Terrace Count Integer No description
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.
Crater Radius Float Crater radius.
Terrace Sharpness Float No description
Terrace Extent Float No description
Terrace Persistence Float No description

Example

No example yet

No example available for this node.